SourceMod uses rolling releases, and updates are continuous. Updates to stable versions of SourceMod are small and non-disruptive. It is generally recommended to run the latest stable build, however, it is not necessarily urgent to upgrade when a newer build appears.

These are development SourceMod builds. For stable branch builds, see this page instead.
There may be breaking changes in builds in this branch, along with shiny new features.

Latest downloads for version 1.11 - build 6641:


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SourceMod's PDB Symbol Server: https://sm.alliedmods.net/symbols/.
Click here to see how to use this URL in Visual Studio. The URL is not web-browseable.

Latest 20 Builds from 1.11 Branch (Click here for all)

Build Download Change Details Src
6641 Add NULL check to GetEntPropString return. (#1376)
6640 Improvements on !admin menu flags (#1364)
6639 Sendprop string fixes (#1372)
6638 Fix builder.target usage.
6637 [ZPS] Gamedata update for sdktools/sdkhooks (#1369)
6636 Fix spcomp64 filename for Windows #1368
6635 Update credits (#1367)
6634 Update SourcePawn (#1365)
6633 tf2: Add TFCond_PowerupModeDominant (#1361)
6631 sourcepawn: uplift FakeNative to DynamicNative. (#1338)
6630 gamedata: implement GetMemSig (#1345)
6629 gamedata: automate reparsing on load (#1348)
6628 datapack: remove legacy cache (#1357)
6627 loader: preserve binary path for amd64 (#1358)
6626 Fix invalid sm_dump_netprops_xml output (#1360)
6625 Update L4D2 Gamedata for 2.2.0.0 (#1351)
6624 Fix "Command Group" override type admin flags (#1349)
6623 Remove OnEntitySpawned C++ listener (#1342)
6622 Remove use of the Dep API.
6621 Add x64 to official Windows builds.
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