SourceMod uses rolling releases, and updates are continuous. Updates to stable versions of SourceMod are small and non-disruptive. It is generally recommended to run the latest stable build, however, it is not necessarily urgent to upgrade when a newer build appears.

These are development SourceMod builds. For stable branch builds, see this page instead.
There may be breaking changes in builds in this branch, along with shiny new features.

Latest downloads for version 1.11 - build 6845:


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SourceMod's PDB Symbol Server: https://sm.alliedmods.net/symbols/.
Click here to see how to use this URL in Visual Studio. The URL is not web-browseable.

Latest 20 Builds from 1.11 Branch (Click here for all)

Build Download Change Details Src
6845 Add NMRiH support for new collision and attachment natives (#1702)
6844 Add ArrayStack.Clear native (#1676)
6843 Add LookupEntityAttachment & GetEntityAttachment natives (#1653)
6842 Fix ArrayList return types (#1679)
6841 Fix crash in non-bypass-hooks DropWeapon implementation (#1672)
6840 Fix helpers module path lookup on newer Perl versions.
6839 Missing ;s.
6837 Remove dead code.
6836 Use SteamWorks C++ API in CStrike RulesFix, for better interface compatibility.
6835 Upload libsourcepawn Breakpad symbols as well
6834 Upload libsourcepawn debug symbols
6833 Update SourcePawn/AMTL to fix build.
6832 Update SP.
6831 Prevent enum shadowing & pin sourcemod for build fixes (#1661)
6826 Fix ShouldCollide originalResult behaviour (#1657)
6825 Update SourcePawn.
6824 gamedata: Add SetEntityOwner L4D1 offset (#1649)
6823 sdktools: Add EntityCollisionRulesChanged & SetEntityOwner natives (#1620)
6822 menusys: Correct GetMenuExitBackButton returncode (#1646)
6821 Cache copy of library on first symbol/signature lookup (#1642)
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