Retrieves a client's authentication string (SteamID).
bool GetClientAuthId(int client, AuthIdType authType, char[] auth, int maxlen, bool validate)
Player index.
Auth id type and format to use.
Buffer to store the client's auth id.
Maximum length of string buffer (includes NULL terminator).
Check backend validation status. DO NOT PASS FALSE UNLESS YOU UNDERSTAND THE CONSEQUENCES, You WILL KNOW if you need to use this, MOST WILL NOT.
True on success, false otherwise.
If the client is not connected or the index is invalid.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.