Peeks into an entity's object data and retrieves the vector at the given offset.
void GetEntDataVector(int entity, int offset, float vec[3])
Edict index.
Offset to use.
Vector buffer to store data in.
Invalid entity or offset out of reasonable bounds.
Both a Vector and a QAngle are three floats. This is a convenience function and will work with both types.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.