Displays a menu to a client, starting from the given item.
bool DisplayMenuAtItem(Handle menu, int client, int first_item, int time)
Menu Handle.
Client index.
First item to begin drawing from.
Maximum time to leave menu on the screen.
True on success, false on failure.
Invalid Handle or client not in game.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.