Gets the city name.
bool GeoipCity(const char[] ip, char[] name, int maxlength, int client)
Ip to determine the city code.
Destination string buffer to store the city name.
Maximum length of output string buffer.
Client index in order to return the result in the player's language -1: the default language, which is english. 0: the server language. You can use LANG_SERVER define. >=1: the player's language.
True on success, false otherwise.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.