Peeks into an entity's object data and sets the entity index at the given offset.
Note: This will only work on offsets that are stored as "entity handles" (which usually looks like m_h* in properties). These are not SourceMod Handles, but internal Source structures.
void SetEntDataEnt2(int entity, int offset, int other, bool changeState)
Edict index.
Offset to use.
Entity index to set, or -1 to clear.
If true, change will be sent over the network.
Invalid input entity, or offset out of reasonable bounds.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.