Sets up a beam ring effect.
void TE_SetupBeamRing(int StartEntity, int EndEntity, int ModelIndex, int HaloIndex, int StartFrame, int FrameRate, float Life, float Width, float Amplitude, const int Color[4], int Speed, int Flags)
Entity index from where the ring starts.
Entity index from where the ring ends.
Precached model index.
Precached model index.
Initial frame to render.
Ring frame rate.
Time duration of the ring.
Beam width.
Beam amplitude.
Color array (r, g, b, a).
Speed of the beam.
Beam flags.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.