Teleports an entity.
void TeleportEntity(int entity, const float origin[3], const float angles[3], const float velocity[3])
Client index.
New origin, or NULL_VECTOR for no change.
New angles, or NULL_VECTOR for no change.
New velocity, or NULL_VECTOR for no change.
Invalid entity or client not in game, or lack of mod support.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.