Starts a usermessage (network message).
Handle StartMessage(const char[] msgname, const int[] clients, int numClients, int flags)
Message name to start.
Array containing player indexes to broadcast to.
Number of players in the array.
Optional flags to set.
A handle to a bf_write bit packing structure, or INVALID_HANDLE on failure.
Invalid message name, unable to start a message, invalid client, or client not connected.
Only one message can be active at a time.
It is illegal to send any message while a non-intercept hook is in progress.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.