Returns the client's average packet loss, values go from 0 to 1 (for percentages).
float GetClientAvgLoss(int client, NetFlow flow)
Player's index.
Traffic flowing direction.
Average packet loss, or -1 if network info is not available.
Invalid client index, client not connected, or fake client.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.