Wrapper to emit sound to one client.
void EmitSoundToClient(int client, const char[] sample, int entity, int channel, int level, int flags, float volume, int pitch, int speakerentity, const float origin[3], const float dir[3], bool updatePos, float soundtime)
Client index.
Sound file name relative to the "sound" folder.
Entity to emit from.
Channel to emit with.
Sound level.
Sound flags.
Sound volume.
Sound pitch.
Unknown.
Sound origin.
Sound direction.
Unknown (updates positions?)
Alternate time to play sound for.
Invalid client index or client not in game.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.