This type has no description.
function Action(int clients[], int& numClients, char sample[], int& entity, int& channel, float& volume, int& level, int& pitch, int& flags, char soundEntry[], int& seed)
Called when a sound is going to be emitted to one or more clients. NOTICE: all params can be overwritten to modify the default behavior.
Array of client indexes.
Number of clients in the array (modify this value if you add/remove elements from the client array).
Sound file name relative to the "sound" folder.
Entity emitting the sound.
Channel emitting the sound.
Sound volume.
Sound level.
Sound pitch.
Sound flags.
Game sound entry name. (Used in engines newer than Portal 2)
Sound seed. (Used in engines newer than Portal 2)
Plugin_Continue to allow the sound to be played, Plugin_Stop to block it, Plugin_Changed when any parameter has been modified.
function Action(int clients[64], int& numClients, char sample[], int& entity, int& channel, float& volume, int& level, int& pitch, int& flags, char soundEntry[], int& seed)
Deprecated. Use other prototype.
function Action(int clients[64], int& numClients, char sample[], int& entity, int& channel, float& volume, int& level, int& pitch, int& flags)
Deprecated. Use other prototype.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.