Starts up a new trace ray using a global trace result.
void TR_TraceRay(const float pos[3], const float vec[3], int flags, RayType rtype)
Starting position of the ray.
Depending on RayType, it will be used as the ending point, or the direction angle.
Trace flags.
Method to calculate the ray direction.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.