| Class | Description |
|---|---|
| Event |
| Enum | Description |
|---|---|
| EventHookMode | Event hook modes determining how hooking should be handled |
| Type | Description |
|---|---|
| EventHook | Hook function types for events. |
| Function | Description |
|---|---|
| CancelCreatedEvent | Cancels a previously created game event that has not been fired. |
| CreateEvent | Creates a game event to be fired later. |
| FireEvent | Fires a game event. |
| GetEventBool | Returns the boolean value of a game event's key. |
| GetEventFloat | Returns the floating point value of a game event's key. |
| GetEventInt | Returns the integer value of a game event's key. |
| GetEventName | Retrieves the name of a game event. |
| GetEventString | Retrieves the string value of a game event's key. |
| HookEvent | Creates a hook for when a game event is fired. |
| HookEventEx | Creates a hook for when a game event is fired. |
| SetEventBool | Sets the boolean value of a game event's key. |
| SetEventBroadcast | Sets whether an event's broadcasting will be disabled or not. |
| SetEventFloat | Sets the floating point value of a game event's key. |
| SetEventInt | Sets the integer value of a game event's key. |
| SetEventString | Sets the string value of a game event's key. |
| UnhookEvent | Removes a hook for when a game event is fired. |
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.