Shows a synchronized HUD message to a client.
As of this writing, only TF, HL2MP, and SourceForts support HUD Text.
int ShowSyncHudText(int client, Handle sync, const char[] message, any... ...)
Client index to send the message to.
Synchronization object.
Message text or formatting rules.
Message formatting parameters.
-1 on failure, anything else on success. This function fails if the mod does not support it.
Invalid client index, client not in game, or sync object not valid.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.