Sets up a follow beam effect.
void TE_SetupBeamFollow(int EntIndex, int ModelIndex, int HaloIndex, float Life, float Width, float EndWidth, int FadeLength, const int Color[4])
Entity index from where the beam starts.
Precached model index.
Precached model index.
Time duration of the beam.
Initial beam width.
Final beam width.
Beam fade time duration.
Color array (r, g, b, a).
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.