Invokes a named input method on an entity.
After completion (successful or not), the current global variant is re-initialized.
bool AcceptEntityInput(int dest, const char[] input, int activator, int caller, int outputid)
Destination entity index.
Input action.
Entity index which initiated the sequence of actions (-1 for a NULL entity).
Entity index from which this event is sent (-1 for a NULL entity).
Unknown.
True if successful otherwise false.
Invalid entity index or no mod support.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.