Returns the client's current latency (RTT), more accurate than GetAvgLatency but jittering.
float GetClientLatency(int client, NetFlow flow)
Player's index.
Traffic flowing direction.
Latency, or -1 if network info is not available.
Invalid client index, client not connected, or fake client.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.