Peeks into an entity's object data and sets the string at the given offset.
int SetEntDataString(int entity, int offset, const char[] buffer, int maxlen, bool changeState)
Edict index.
Offset to use.
String to set.
Maximum length of bytes to write.
If true, change will be sent over the network.
Number of non-null bytes written.
Invalid entity or offset out of reasonable bounds.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.