Called when a clients movement buttons are being processed (Read Only)
void OnPlayerRunCmdPre(int client, int buttons, int impulse, const float vel[3], const float angles[3], int weapon, int subtype, int cmdnum, int tickcount, int seed, const int mouse[2])
Index of the client.
Current commands (as bitflags - see entity_prop_stocks.inc).
Current impulse command.
Players desired velocity.
Players desired view angles.
Entity index of the new weapon if player switches weapon, 0 otherwise.
Weapon subtype when selected from a menu.
Command number. Increments from the first command sent.
Tick count. A client's prediction based on the server's GetGameTickCount value.
Random seed. Used to determine weapon recoil, spread, and other predicted elements.
Mouse direction (x, y).
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.