Forces a client to drop the specified weapon
void SDKHooks_DropWeapon(int client, int weapon, const float vecTarget[3], const float vecVelocity[3], bool bypassHooks)
Client index.
Weapon entity index.
Location to toss weapon to, or NULL_VECTOR for default.
Velocity at which to toss weapon, or NULL_VECTOR for default.
If true, bypass SDK hooks on Weapon Drop
Invalid client or weapon entity, weapon not owned by client.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.