Sets a vector of floats in the gamerules entity, given a named network property.
void GameRules_SetPropVector(const char[] prop, const float vec[3], int element, bool changeState)
Property name.
Vector to set.
Element # (starting from 0) if property is an array.
This parameter is ignored.
Prop type is not a vector, or lack of mod support.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.