Peeks into an entity's object data and sets the float value at the given offset.
void SetEntDataFloat(int entity, int offset, float value, bool changeState)
Edict index.
Offset to use.
Value to set.
If true, change will be sent over the network.
Invalid entity or offset out of reasonable bounds.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.