Emits an ambient game sound.
Game sounds are found in a game's scripts/game_sound.txt or other files referenced from it
Note that if a game sound has a rndwave section, one of them will be returned at random.
bool EmitAmbientGameSound(const char[] gameSound, const float pos[3], int entity, int flags, float delay)
Name of game sound.
Origin of sound.
Entity index to associate sound with.
Sound flags.
Play delay.
No description.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.